· Все коды, советы, прохождение и трейнеры к игре Thea 2: The Shattering
Коды (cheats) к игре Thea 2: The Shattering
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Cheat Codes: ------------ Beginners Weapons Guide: ------------------------ Written by Dart
This guide will explain some basic concepts about weapons. How damage calculated? What is the difference between different weapon types?
-=Basics=- There are three types of challenges in Thea 2 where you can use items (weapons):
* Physical (Red) * Mental (Yellow) * Spiritual (Purple)
Most of basic weapons you will see in early game are used in Fights - a Physical challenge, where you are actually trying to kill opponents and they are trying to kill you. Characters use their weapons and skills to inflict damage. Sounds easy? Not so fast :)
You may notice that same sword equipped by different characters deals different damage!
-=Let's look closely at some weapon=- Number after skull is damage multiplier - 1.4 in our case. It is applied to the attribute linked to the skill. For most basic melee weapons this attribute is Strength.
This is how we get damage inflicted with this hatched by this character: 7.0 * 1.4 = 9.8
9.8 is damage - you see in brackets after multiplier. Try to give this weapon do different characters and you'll see that number in brackets changes (if characters has different Strength).
As you can see - the rule is simple. The higher the multiplier the higher the damage. Higher quality items usually have higher multiplier.
But there are exceptions to this rule! Some weapons scale differently. Check out this Amber Spear:
Do you see this small "+" after skull? This changes formula completely. Instead of multiplier - you'll get an addition. Attibute (Strength) is still applied but to very small extent.
-=Formula here will look like=- (0.2 * Strength) + [bonus damage]
In our case it is (0.2 * 8) + 6.7 = 8.3
Those weapons can be very useful for characters with small attribute linked to the item. Your mage can now poke enemies with this Amber Spear and do some decent damage!
-=But damage is not everything!=- Another important aspect of the skill (weapon) is Delay. All cards act in battle based on the delay. Some weapons are faster then other so you may kill you opponents before they can even hit you.
Each weapon has its own delay (in this case it is 3.5) and each character has its delay, based on Wits (in this case 3.2). Final delay for this skill (weapon) in the battle is a sum of item delay and character delay (3.5 + 3.2 = 6.7) - you see it in brackets.
Опубликовано: 01.12.18, Источник:
chemax.ru
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