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Коды (cheats) к игре » Dead Age


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Коды (cheats) к игре Dead Age


· Все коды, советы, прохождение и трейнеры к игре Dead Age

Коды (cheats) к игре Dead Age



Cheat Codes:
------------
Save editing to dupe items, increase stats, etc.
To do this you can not be in the game and you will need to go to your
save game folder which may be different depending on your os but on
win 7 it should be:
Users\*username*\AppData\LocalLow\SilentDreams\DeadAge

Once you have found the correct folder the save files will be listed in
order based on what slot its in. So, the save for slot 1 is called
"Save1.xml2, slot 2 is "Save2.xml", and so on. Open the file you want to
edit with an xml editor (I use notepad ++ becasue its easier for me but
windows notepad will work). Now before you start changing things you may
want to save a copy of the file you opened just in case. Okay, now in the
xml editor near the top will be the main character with there stats.
Simply look for "freeSkillpoints" and change the value next to that to
whatever number you want (example if you want 999999999 skill points
change it to say < freeSkillpoints >999999999< /freeSkillpoints >)

Now if you want to give yourself more items you can do that here but its
a bit tricky since the items have unusual names (you did backup the save
tho si if you do something that messes up the game you can just replace
the edited file with the backup to fix it). The names for ammo always
end in mun so you can just search for that but I will try to add all
the names for the ammo types I have in my game already below.

RifleMun = Rifle ammo
ShrotMun = shotgun ammo
PistolMun = pistol ammo

After you find the type of ammo you want you simply change the "Amount"
for that to be whatever you want (example:
if you changed it to < Amount >999< / Amount > that would give you 999
of that ammo and you can probably set it as high as 999999999 but I
wouldnt go past that).

-=Damage Modification=-
Search for any weapon, look under its stats for < attrib >Attrib_Damage
< /attrib >. Then, change the for the minimum damage and/or
"maxValue" for max damage.
(example < minValue >800< /minValue > < maxValue >1000< /maxValue >
will give the item a minimum damage of 800 and a maximum of 1000 but
you can set the numbers higher)

Notes: I dont suggest putting any value over 999999999 at most (some things
shouldnt even go that high). The problem is the game is only programed to go
so high in terms of numbers and if you pass that limit (which is only a
little higher then the number mentioned above) it can cause the game to put
the number into the negatives which is not a good thing. This should only
be a problem for resources because every other item in the game (ammo,
weapon parts, etc) will just split into other stacks if you get more.
Also remember to save the changes you made in the xml editor after you
are finished and once the changes are saved you open/load your game.

Опубликовано: 01.12.17, Источник: chemax.ru





 
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