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Коды (cheats) к игре » JCB Pioneer: Mars


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Коды (cheats) к игре JCB Pioneer: Mars


· Все коды, советы, прохождение и трейнеры к игре JCB Pioneer: Mars

Коды (cheats) к игре JCB Pioneer: Mars



Cheat Codes:
------------
Surviving on Mars:
------------------
Written by GrendelPrime.

After a few hours, I have collected some information that would have been nice
to know when I started.

-=You Survived Landing on Mars, Now What?
Congratulations, you didn't die yet, but the day is far from over. The voice
in your helmet does a good job of pointing out the essentials, but glosses over
a few points that turn out to be fairly important.

Your inventory screen is used to manage your inventory, your vehicle's inventory,
the Hab, even crates. There is not a prompt to tell you this, but stand facing
the item and press "I" to see the contents and manage them. As =diFRacto= pointed
out, you may also transfer from a vehicle by pressing "I" while looking at another
vehicle, crate, or building.

When building structures around your Hab, pay careful attention to placement; if
they are too far from a power source, or are not facing a power port, you may not
be able to energize them.

The game saves your progress when you enter the Hab, should you die from Corrosive
gasses/Meteor strike/Electrical discharge/Radiation poisoning/Asphixiation/Lava
immolation/Starvation or Dehydration, you may return to the Hab, minus your
inventory, but hopefully a little wiser for the experience.

When visibility is impaired, the scan "T" can help give you a better look at the
surrounding terrain similar the flashlight "F", but in all directions.



Tutorial Walkthrough:
---------------------
Written by Old Oldboy.

I’ve have seen that some players have been having problems at certain points during the
game and have got stuck. This is mainly due to problems interacting with the UI. This
guide is a step by step walkthrough for the tutorial mission that should help if you
get stuck. It’s a bit spoilery just so you know.

-=Start
* Wait for the suit to reboot, once this has happened hit the scanner key to scan the
area. Default: ‘T’ for scanner.
* You will be directed to head forward towards the JMC X18 vehicle.
* Use movement keys to move and mouse to look. Default: ‘W’, ‘A’, S’ and ‘D’ for
movement.
* As you move towards the vehicle your HUD will highlight in red where meteor strikes
are likely to happen. You need to avoid these as a direct strike will deplete your
health considerably!
* If you hit camera toggle you will move to a third person view.
Default: ‘TAB’ for Camera Toggle.
* Optionally, hit the jump key to leap down the cliff. Default: Spacebar
* Walk up to the JMC X18. Once you get close, press the use key to enter the vehicle.
(Default: Use key is ‘E’)
* NOTE the solar panels are at the back of the vehicle!
* Hit the scanner key to scan again to find out where the nearest Hab is.
* Drive off to the left and follow the canyon system. It will eventually lead you
to a large open plan.
* There will be some electrified dust devils. These are not as dangerous as the
meteors so a few zaps will not be an issue. However, they do drain your power.
* Drive up to the Hab and hit the vehicle exit button to exit the JMC X18.
Default: ‘Q’ for vehicle exit
* Once you get in the had there will be a power cut and you will be instructed to
go outside and look at the two solar panels (on your left as you leave the Hab).
* Walk up to each and left click to take a picture.
* You then have to go back to the Hab and collect the repair rifle.
* IMPORTANT! Nanotech Repair Rifle. it will take a few seconds before you can pick
up the rifle (it’s on the left of the crafting bench). When you pick it up it will
appear in your hands and you will be able to see parts of the buildings / vehicles
that need repair. If you get in a vehicle you put it away. If you want to equip it
again, look at the bottom of the screen to see which quick key it’s assigned to.
Default: Quick keys are keys [1-4] and the rifle is usually assigned to [1].
* Outside the Hab on your right as you leave you will see two large crates. Walk up
to them and hit E to pick up some O2 canisters and Repair Rifle ammo. DON’T pick
up all of one thing. O2 is precious at this stage of the game so I would recommend
picking up 7 canisters and 3 clips of repair ammo.
* IMPORTANT! Inventory. You can open your inventory using the inventory key. You
should be able to drag the O2 to the quick key slot 2. This means as you are walking
about and get low on O2 hitting the 2 key will give you extra O2 from your inventory.
This will use up the canister so don’t go crazy using it.
(Default: Inventory Key is assigned to ‘I’).
* Making sure you have the Repair Rifle equipped (normally the 1 key) walk over to
the first solar panel and walk round to where you can see the damage icon. Use the
mouse to fire the rifle. If the damage bar doesn’t move up you are not close enough
so will have to move round the panel to get closer.
* Go back to the Hab and then head over to the garage. There will be two sections you
will have to repair.
* Once you have done that head over to the JMC X18 and drive it into the Garage.
* IMPORTANT! Recharging Vehicles. Once you have parked your JMC X18 in the garage
you will see its battery and O2 levels will be restored to full. Don’t forget to
do this before you undertake any long trips else you will get stranded.
* IMPORTANT! Map. Hit the Esc key and it will bring up a map. Notice the blue and
yellow rings on the map. This shows you your effective range based on power and
O2. These will be different if you are in your suit vs if you are in your vehicle.
* You will be told to look for two items to repair your hab. Head north first and
try to keep the navigation point directly ahead of you. The circuit board is in a
cave which can be hard to spot if you don’t know what you are looking for.
* The cave entrance is about 200 metres from the final objective. It has sparking
debris outside it to the left and a crate to the right.
* Enter the cave and toggle on the flashlight with the light key.
Default: Light key is assigned to ‘F’.
* When you go in it will give you warning that you are getting close to a corrosive
gas zone. Don’t worry it’s in a cave to your right but don’t try and get the loot
in the crate as the hazard is deadly in your current suit which needs to be upgraded
first before you can find out what’s hidden in it.
*Spoiler* It’s going to be useful so don’t forget it’s there!
* IMPORTANT! Headlamps. You can hit the light key when you are in your JMC X18 to
turn the lights on your vehicle. This is going to be very helpful when it starts
to get dark.
* Make you way through the first cave avoiding the lava and move into the second
cave slowly. There is a drop into a lava pit so you will need to jump down to
the rover. If you fall in there is a path up to the rover. Just take your time
and look around. Walk up to the rover and the use key to salvage the circuit board.
Default: Use key is assigned to ‘E’.
* Make your way back the way you came and drive up to the hab. Now might be a good
time to recharge the JMC X18.
* Head back into the Hab and hit the inventory key to open the inventory. Drag the
circuit board into the Hab inventory. * It will disappear but don’t worry you are
half way to getting the Hab powered back up.
* Now drive south to the next waypoint. There is a natural chasm which you want to
drive down. Park up once the waypoint in on your left-hand side and take a look
about. You will see there are a series of platforms heading off east. Make sure
you get a good run up and jump across. Head round to your right and after a few
more jumps you can find the crash satellite. Hold the use key to salvage the part.
* Drive back to the Hab and hit the inventory key. Drag and drop the salvage into
the Hab’s inventory as previously done.
* You are then told that the colony power level is less than expected.
* You need to open the Colony Planner Visualiser (CPV) and connect the second solar
panel to the power grid. Click on the power socket icon on the bottom left of the
screen. Connect the two couplings together.
* IMPORTANT! Power. You will need to connect all new buildings to the power grid
before you are able to use them.
* Drive the JMC X18 into the garage
* Exit via the small door and interact with the Vehicle Status Terminal via the
use key.
* Click Tech Tree > Research Now > Upgrade Now
* You now have a digger attachment. Click the Red X Box in the top right of the
screen to exit the terminal.
* Head back to the hab.
* You have now completed the Tutorial and will see a mission summary screen
* Go to the Trade Post and select one of five possible mission.
* IMPORTANT! O2 If you take the GET SOME AIR mission then you will be able to
make O2 canisters. This is the mission I’d go for.


Initial Missions Walkthrough:
-----------------------------
Written by Old Oldboy.

Walkthrough for the first five missions unlocked after you complete the tutorial.

-=Get Some Air
* Go to the CPV and place plans for an O2 generator
* In the CPV you an use Q and E to rotate your building.
* I’d place the O2 generator next to a solar panel. Put it in close as you will
start to run out of space sooner than you think.
* You need to collect 5 Raw Copper, 5 Raw Iron and 5 Raw Zinc.
* Good news is that they are all in a single resource vein close to the Hab.
* Follow the waypoint marker and head to the right of the canyon.
* Park the JCB X18 with it’s back wheels in the resource vein.
* Click V to enter digging mode.
* You can drop resources but I would drive to the O2 generator and offload the
resource you have and drive back for a second dig.
* Click V to exit dig.
* Drive back to the 3D printer and use ‘I’ to open the inventory. You can use the
green arrow to transfer over all the resources that you have and are required
to build the O2 Generator.
* Once you have added all the required resources you will be able to build a
Small O2 Canister at the crafting bench.
* Go back to the Hab.
* IMPORTANT! – Make sure you collect the 10,000 credit rewards
* Connect the O2 Generator to the power grid

-=Optional but important
* You will now have enough Research Points and Credits to upgrade your digger with
Corrosive Gas protection. This is an extremely useful upgrade to have for future
mission because there is a heap of corrosive gas out there and avoiding
it will take a lot of power / health.
* Park the JCB in the garage and first research then upgrade your JMC to Level 3
* +10 Cargo < USEFUL
* +10 Speed
* +750 Engine
* +500 Mass
* +4000 Battery
* +3 Corrosive Shield - Very useful!

-=Emergency Rations
* Go to the CPV and place plans for a Hydroponics Unit
* You need to collect 10 Raw Carbon, 5 Raw Aluminium and 10 Raw Iron.
* Drop all the resources into the 3D Printer
* Go back to the Hab.
* IMPORTANT! – Make sure you collect the 15,000 credit rewards
* Connect the Hydroponics Unit to the power grid

-=Optional but important
* You will now have enough Research Points and Credits to upgrade your digger
* Park the JCB in the garage and first research then upgrade your JMC to Level 4
Surveyor
* +11,000 Battery
* +100 Hit Points
* +3 Corrosive Shield

-=Better than the Alternative
* Go to the CPV and place plans for a Water Collector
* You need to collect 10 Raw Silica, 5 Raw Nickel and 10 Raw Aluminium.
* If you head towards where you found the circuit board and drive around the
large wreckage you can go through a small gap and head towards the waypoint.
* Once you have added all the required resources you will be able to build an
Emergency Hydration Pouch at the crafting bench.
* Go back to the Hab.
* IMPORTANT! – Make sure you collect the 15,000 credit rewards
* Connect the Water Collector to the power grid

-=Compounds and Refining
* Go to the CPV and place plans for a Refinary
* You need to collect 10 Raw Magnesium, 15 Raw Iron and 10 Raw Copper.
* Once you have added all the required resources you will be able to refine the
following (Refined Iron, Refined Copper, Refined Aluminum, Refined Silica,
Refined Copper, Aluminum Alloy).
* Go back to the Hab.
* IMPORTANT! – Make sure you collect the 15,000 credit rewards
* Connect the Refinary to the power grid

-=Stow it Away
* Go to the CPV and place plans for a Warehouse
* You need to collect 10 Raw Iron, 5 Raw Aluminium and 1 Raw Titanium.
* Once you have added all the required resources you will be able to store 100
additional inventory units
* Go back to the Hab.
* IMPORTANT! – Make sure you collect the 15,000 credit rewards
* Connect the Warehouse to the power grid

-=Important
* You will now have access to the next tier of missions.
* You will now have a serious power drain on your colony. You will have to go
into the CPV to turn off buildings so that the Refinery can be powered up.
* I’d suggest you build a new Solar Panel as a matter of top priority.

Опубликовано: 01.09.17, Источник: chemax.ru





 
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